AI Insights · Timothy · October 2021
Top 5 2D Cartoon Games on iOS in South America Q3 2021
Discover the performance of the top 5 2D cartoon games on the iOS platform in South America during Q3 2021, based on data from Sensor Tower.
In Q3 2021, the top 5 2D cartoon games on the iOS platform in South America exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at their metrics.
Among Us! by InnerSloth LLC saw weekly downloads mostly fluctuating between 24K and 33K. The game experienced a peak of approximately 32.8K downloads in mid-August. Weekly revenue for the game varied, peaking at around $993 in mid-September. Active users gradually declined from 152.8K at the start of the quarter to 108K by the end.
King's Candy Crush Saga demonstrated strong weekly revenue, consistently staying around $100K, with a peak of approximately $113K at the end of August. Weekly downloads ranged from 23.9K to 34.6K, with a noticeable dip towards the end of the quarter. Active users remained relatively stable, hovering around the 300K mark throughout the quarter.
UNO!™ from Mattel163 Limited showed a decline in weekly revenue, starting at about $5K and dropping to around $3K by the end of September. Weekly downloads were more variable, peaking at 22.3K in early August. Active users saw a gradual decline, from 144.5K at the start of the quarter to 126.1K by the end.
Toca Boca World by Toca Boca AB experienced significant weekly revenue fluctuations, peaking at approximately $64.7K in early July. Weekly downloads ranged from 14.5K to 21.4K, with the highest number of downloads occurring in early July. Active users saw a gradual increase, peaking at 241.3K in early September before settling around 212K by the end of the quarter.
Trivia Crack from Etermax had weekly revenue peaking at around $1.8K in early July but saw a decline to approximately $637 by the end of September. Weekly downloads fluctuated between 14.2K and 18.6K, with a peak in late September. Active users also saw a general decline from 178.3K at the start of the quarter to 149K by the end.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.